TetWiis Update (part 6)

I’ve finally run a test on the Wii now after the best part of a number of days solid coding (spread over a week)

Surprisingly, things aren’t too bad!

tetwiis-wip2

It seems to actually almost play like tetris.

I need to sort out the timer so that the blocks drop automatically, and I need to adjust the offset so it doesn’t start at o,0.  There also seems to be an issue with the redraw function.  I’m not sure what but I suspect it is to do with array counts/sizes.

I’ve had it crash once or twice whilst trying it, so it’s going to take some debugging to resolve all the issues, but hey – it actually works 🙂

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