I’ve finally run a test on the Wii now after the best part of a number of days solid coding (spread over a week)
Surprisingly, things aren’t too bad!
It seems to actually almost play like tetris.
I need to sort out the timer so that the blocks drop automatically, and I need to adjust the offset so it doesn’t start at o,0. There also seems to be an issue with the redraw function. I’m not sure what but I suspect it is to do with array counts/sizes.
I’ve had it crash once or twice whilst trying it, so it’s going to take some debugging to resolve all the issues, but hey – it actually works 🙂