Most of my games development for the PC in the past resovled around Visual Basic, but more recently I’ve been building simple prototypes in using Java, and even some direct X based development in Visual Basic, C#, and C++, however all have been very basic!
Some of the details of when I did these PC developements are a little sketchy, but hopefully following is a small account of my progression
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Card Games
The early games/prototypes/tests often centred around Card games – these are generall pretty easy to implement, especially black jack, though I started down the path of creating the card game known as ‘shit head‘ or shed, but never got very far.
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Pong
After that came the obligitory ‘Pong’, Download here: [download#1#nohits]. (You’ll need the VB6 Runtime Library for this)
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PC Chaos
Then, there came the still unfinished PC Chaos, a clone of Julian Gollop’s excellent spectrum classic:
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Fruit Loot
A UK Fruit machine inspired game – never finished (again!) but had some promise.
This can be downloaded using the following link: [download#9#nohits]. This requires the VB6 runtimes and needs to be unzipped into the root of the C: drive.
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.NET Bricks (Tetris clone)
Finally, my most recent game, a tetris clone, developed whilst learning C#, utilising Direct X. I am currently attempting to port this to XNA to make this run on an X-Box 360, and to learn XNA as I do this.
This can be downloaded here: [download#6#nohits]. The DirectX SDK is required in order for this to run in its current form.