TetWiis Update

I’ve now after spending some time finally got the 6 block preview pane to start showing the blocks so you can see what is coming next, and i’ve just added the queue initialise (not tested yet!) so that it changes on every new game.  I’ve also re-jigged the background graphics a little to make the blocks fit in the preview panes, and to fit the game onto the screen properly!

I’ve also finally coded the scoring and levels/number of lines counts.

Next to do is following:

  • Increase drop speed with level increase
  • Fast drop of piece (rather than having to hold down)
  • Preview of piece where it will drop
  • Animate and ‘graphicalise ‘ the game over and pause text
  • Make the start screen so you can click on the menu items
  • Add an options screen where you can set the following (and maybe more):
    • ingame BGM
    • ingame BGM volume
  • Test, test, test!

BootMii Configuration Editor – Source

I’ve finally got around to releasing the source to BootMii Configuration Editor  😯

This doesn’t signal and end to development on it, but now feels like a good time to release the source as it’s been pretty static for a good while now, plus I’m concentrating on TetWiis right now!

The source is available here http://code.google.com/p/bootmiiconfigurationeditor/
and is released with an LGPL licence.

All as I ask is that if you do use any of this or make any changes to any of it, please credit me in the readme somewhere and let me know.

I’m happy to include and take on board any changes which better and improve the product, and to include these in the SVN repository!

TetWiis Update (part 8)

It works, it works, it works!!!!

Finally today after some serious debugging sessions, it now plays like Tetris should!  The blocks drop down into place, the rotate works as it should, and as a bonus, it even clears lines when they are full, keeping score whilst doing so, and detects when you hit the top of the screen and ends the game!

There’s still much to do, including

  • Improve Block Graphics
  • Increase level every ‘x’ number of blocks
  • With level increase, increase speed of drop
  • Factor scoring system so the higher the level the more score you get
  • Factor scoring system so you get more points for 1/2/3/tetris(4) lines at the same time!

Expect videos/screenshots soon!